# Eroders Fastscapelib implements efficient numerical solutions of few common erosion equation terms used in Landscape Evolution Models (LEMs). :::{note} This is currently limited to bedrock channel erosion (Stream Power Law) on any grid and hillslope erosion / transport (linear diffusion) on raster grids only. We plan to add more processes in the future, like the continental and marine sediment transport / deposition modules available in the [Fastscapelib (Fortran)](https://fastscape.org/fastscapelib-fortran/) library, glacial erosion, etc. ::: ## Eroder Class Interface Each erosion process is exposed in Fastscapelib via an "Eroder" class with the following conventions: - the class constructor may take several arguments including a grid object, a graph object and/or values for the eroder input parameters. - the eroder parameters are exposed as properties or getter (setter) methods so it is possible to read (update) their values after the eroder instance has been created (e.g., external forcing). - the class exposes an ``erode()`` method that usually takes an input topographic elevation and a time step duration as arguments (+ maybe other arguments) and that return the amount of erosion (positive values) or accumulation (negative values) for one time step computed at each grid node. See the {ref}`C++ ` and {ref}`Python ` API reference for more details on each available erosion process. ## Examples See {doc}`examples/index`.